Thursday, 31 May 2012

Description


The IEZA framework uses two ambit to call complete in computer games. The aboriginal ambit makes a acumen amid complete appearing from the fabulous bold world, such as the footsteps of a bold character, and complete advancing from alfresco the fabulous bold world, such as a agreeable score. Stockburger (2003) describes this acumen by application the agreement diegetic and non-diegetic. The additional ambit makes a acumen amid complete accompanying to the action of the bold on one hand, and complete accompanying to the ambience of the bold on the other.

Four domains are formed by the two dimensions: Interface, Effect, Zone and Affect.

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